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Introduction ------------- Children today are much more exposed to technology. Kids learn math & history, play games, chat with friends and even download encyclopedia from the world-wide-web. Almost all activities they indulged in, can all be supported by technologies. Thanks to great researchers who contributed time, effort and knowledge in constructing and designing effective system for young target audience. Technology advancement has changed the way children live and learn. Dealing with children is not an easy task. Kids especially very young ones have difficulty verbalizing their thoughts. It adds challenges to designers in creating an effective, usable, purposed-served system. However, methodologies and framework for understanding the various roles of children can have in the design process, and how these roles can impact technologies are created. Designer have to always bear in mind that young people are not "just short adults" but an entirely different user population with their own culture, norms, and complexities (Berman, 1977). Their own set of thinking, psychological reaction patterns and intellectual abilities differs from adults. It is common for designer to speak to parents and teacher asking what their kids or student wants instead of asking the kids directly. Adults may think that their kids need something but to a kid, that is not a need. There are advantages to solicit information from children because they can be extremely honest in feedbacks concerning technology. With the emergence of children as an important new consumer group of technology (Heller, 1998), it is critical to support children in ways that are useful, effective, and meaningful for their needs. Allison Druin believe that understanding the role children play in technology design process would lead to the answer. The better designers recognize user, the better the design of such system to serve needs. This research paper analyzes methodologies in working with children & investigates similarity and difference between children and adults. By understanding this framework in regards to the child’s role, it is easier to development practices that can have lasting effects for the future. Usability tools are use to examine HCI for kids. Methodology in working with children ------------------------------------ Methodologies has been developed to observes and understand users. Individual differences, age & intellectual capabilities should be taken into account during the design.
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