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What effect does the violence in video games have on the users? So what effect does videogame violence have on children or older users, We have PlayStations2, Nintendo Gamecubes, Xbox’s, PCs, and more. All of these mediums offer people of all ages, including children, access to interactive violent experiences such as driving around a detailed simulated world and be free to run over or to get out and beat a civilian with a bat. From the media's favorite example “Grand theft auto” which the above example comes from, video game violence is showing to be more common than ever. The biggest concern when it comes to video games of this nature is if having them available to younger audiences will lead to real-life problems. More specifically, can and does video game violence increase aggression in young children. There has been much debate on this subject, largely between researchers against the media's availability and possible influence and the game players who feel the connection simply doesn't exist. But the idea that video violence can increase aggression is easily supported through the experiences of many young gamers. A group of my friends who are dedicated gamers, around 17 years of age and each shared stories about aggressive events resulting from game play experiences. One of my friends said once he remembers of playing a game witch was very difficult and after a long period of trying the frustration got to him so he picked up the control and threw it across the room and turned the thing off. Another example includes my friend constantly loosing to another friend and as a result he got aggressive at the other person and not the game itself.
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