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User Manual to Chartwars
User Guide Contents 1. Introduction 2. Planning Your Triumph 2.1 Managing Personnel 2.2 Bands 2.21 Signing Bands 2.22 Releasing an Album 2.23 Releasing and Promoting a Single 2.24 the Chart 2.25 Arranging A Tour 1. Introduction This program lets you become the driving force behind your own record label. It simulates the work of the hundreds of people employed by labels such as SONY, Polygram and Creation; people who have to ensure that they have the best artists with the best material and the best promotion backed by the best facilities. These managers are a rare breed and as a result are very special people. This game allows you to join their ranks. Knowledge of the music industry, skill and a cool head under pressure will be required of you but you will also need to be able to manage money. A top label can spend a million pounds a week and you will be held responsible for every penny. The game incorporates as many aspects of the music industry as possible (singles, albums, tours etc.) The menu system will give easy access to all the important areas of the game incorporating a streamlined approach to the game. The main game section allows access to practically all the information within the game, including the bands, artists, discs, companies and charts. The bands’ ratings are updated at the end of the year along with the artists’ attributes. The bands’ schedules will be filled in as time passes by both human and computer players creating a challenging environment to play in. Artists have their own personalities making them more or less suited to different aspects of the game. Discs produced will be promoted etc and their success depends on this almost as much as on the actual quality of the disc itself. Artists will write new songs and record new discs allowing the game to continue. Restoring a Saved Game • Choose Load Saved Game from the first menu • Once selected, if you have a game saved it will be automatically loaded for you, once complete you should be placed at the main game menu at the point where you saved the game 2.Planning your Triumph 2.1 Managing Personnel Within the game you will find that in order to keep up with your rivals and get the most out of your bands you will need a good team behind you. To look at your personnel (select your company from the view companies screen or select personnel from the menu with your name on) The personnel will be divided into different teams :- • Research and Development Department - It is important for companies to keep up with the technological advancements of the business. A strong Research and Development team will allow a company to develop new technologies and thus become more efficient and reduce overheads • Production Department - This department will actually manufacture the discs your bands have recorded. It is no good recording a song that will sell millions of copies if your production department is only capable of making 10,000 a week. NOTE - This is a department which influences which label big bands sign for a great deal. • Distribution Department - Once a record has been recorded and manufactured it must be made ready and then sent to music outlets around the world. Similarly to the production department your potential sales will be limited if enough copies cannot reach the shops to satisfy the demand. NOTE - This is another department which influences which label big bands sign for a great deal. • Hospitality Department - In order to keep your bands happy and promote the image of your company to attract new bands you are going to need to be able to offer a good standard of hospitality to your bands.
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